- #VRAY PARA 3DS MAX 2015 FULL VERSION#
- #VRAY PARA 3DS MAX 2015 MANUAL#
- #VRAY PARA 3DS MAX 2015 UPGRADE#
The release of V-Ray 3.0 marks the introduction of a new licensing policy.
#VRAY PARA 3DS MAX 2015 UPGRADE#
If you are eager to add V-Ray to your pipeline get V-Ray 2.0 now and upgrade free of cost to V-Ray 3.0 upon release! Check out the promo details here. Check out the V - Ray 3.0 BETA VRmats video tutorial below VRmats are universal V-Ray shaders for use across multiple 3D modeling applications. More details on new features and Bugs fixed here VrayProxy - The default preview mode is " preview from file(faces) " as it's faster in Nitrous.V-Ray RT GPU - Reduced noise on VRayBlendMtl materials.V-Ray RT - Now uses the V - Ray VFB when enabled production renderer.Added per- object motion blur duration setting in the V-Ray object properties dialog."Reinhard" color mapping is now the default color mapping mode.
VRayIES - The light dimensions are now shown in scene units in the UI. VRayMtl and VRayFastSSS2 - Print information about which prepass materials require interpolation maps. VRayHDRI - Faster shutting down of 3ds Max khi "clear on render end" for tiled textures is disabled. VrayPhysicalCamera - Newly created objects are named "VRa圜am001" etc. #VRAY PARA 3DS MAX 2015 MANUAL#
A new camera type " Spherical panorama " for equirec tangular panoramas is added (similar to " Spherical " but Allows manual control of the vertical FOV). #VRAY PARA 3DS MAX 2015 FULL VERSION#
The full version of V-Ray Standalone is now included inthe installation. VFB - Option to automatically save each rendered in the history ( VFB history enabled from the options dialog ). Render mask - Two new modes added: include / exclude list and a layer name. Lens analyzer - Ability to analyze distortion in arbitrary images. VrayProxy - Ability to Specify path starting in alembic files. VRayHDRI - An option for ground projection environment is added. VRayFastSSS2 - raytraced mode for multiple scattering. DR settings - Options to automatically transfer and cache Assets to the DR servers render (3ds Max 2010 and later). DR settings - Option to exclude from the local machine DR rendering. A full version of V-Ray Standalone is included in the installation and a new camera type “Spherical panorama” is also introduced in the new V-Ray 3.0 for 3ds Max Beta build. > See Also: V-Ray 3.0 Beta ReviewThe new beta build comes with an option to exclude the local machine from DR rendering and to automatically transfer and cache render assets to the DR servers, thus making sure every render slave has a full set of assets. Chaos group has announced that a new V-Ray for 3ds Max Beta build with new features and fixes is now available